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Fixed-ratio DXT format Frame Buffer Compressor for mobile graphics systems

机译:用于移动图形系统的固定比率DXT格式帧缓冲压缩器

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Most of Frame Buffer Compression (FBC) methods are based on variable-length compression algorithm. The proposed fixed-ratio frame buffer compressor, which is based on S3 texture compression (S3TC) algorithm, compresses the recently rendered image into DXT format so that it can be employed as input compressed texture. We have optimized the frame buffer compressor to achieve real time performance and FPGA implementation, which occupies 406 slice registers and 1133 slice LUT in Xilinx Spartan6 FPGA. The compressor consumes 10% additional silicon space, but it reduces the bandwidth consumption to 16.8%–45.8% compared to that of 50–90% by the variable-length compression methods.
机译:大多数帧缓冲区压缩(FBC)方法都是基于可变长度压缩算法。所提出的固定比率帧缓冲压缩器基于S3纹理压缩(S3TC)算法,将最近渲染的图像压缩为DXT格式,从而可以用作输入的压缩纹理。我们对帧缓冲压缩器进行了优化,以实现实时性能和FPGA实现,在Xilinx Spartan6 FPGA中占用406个切片寄存器和1133个切片LUT。压缩器占用了10%的额外硅空间,但与可变长度压缩方法的带宽消耗相比,其带宽消耗减少了16.8%-45.8%,减少了16.8%-45.8%。

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