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Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing

机译:通用视频游戏中实时蒙特卡洛树搜索的增强功能

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General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a search technique for game playing that does not rely on domain-specific knowledge. This paper discusses eight enhancements for MCTS in GVGP; Progressive History, N-Gram Selection Technique, Tree Reuse, Breadth-First Tree Initialization, Loss Avoidance, Novelty-Based Pruning, Knowledge-Based Evaluations, and Deterministic Game Detection. Some of these are known from existing literature, and are either extended or introduced in the context of GVGP, and some are novel enhancements for MCTS. Most enhancements are shown to provide statistically significant increases in win percentages when applied individually. When combined, they increase the average win percentage over sixty different games from 31.0% to 48.4% in comparison to a vanilla MCTS implementation, approaching a level that is competitive with the best agents of the GVG-AI competition in 2015.
机译:一般视频游戏播放(GVGP)是一个人工智能领域,代理商在发挥预先未知的各种实时视频游戏。这限制了域特定启发式的使用。 Monte-Carlo树搜索(MCT)是游戏播放的搜索技术,不依赖于特定于域的知识。本文讨论了GVGP中MCT的八个增强;渐进史,N-GRAM选择技术,树重用,广度第一树初始化,丢失,基于新颖的修剪,基于知识的评估和确定性游戏检测。其中一些是从现有文献中闻名的,并且在GVGP的上下文中延长或引入,其中一些是MCTS的新型增强功能。大多数增强功能显示在单独应用时提供统计上显着的增加。与香草MCTS实施相比,它们将平均胜率从31.0%增加到48.4%,从31.0%增加到48.4%。

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