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Fuzzy Evaluation of Macroscopic Situation for Turn Based Strategic Games

机译:回合制战略博弈宏观形势的模糊评估

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Turn-based Stratege Game(TSG) has not been studied as Go and Shogi, because of huge game space computer AIs of TSG are usually weaker than human players. There are so many possible moves in one turn because of many combinations of order to move units and each actions. This study proposes M-UCT that the game tree is comprised of nodes of an action of the unit and F-UCT that searches using the perspective evaluation function by fuzzy sets based on the intuitive knowledge of human players. Intuitive knowledge is based on 1000 "good" situations evaluated by human players and generate fuzzy sets. In Monte-Carlo Tree Search, nodes are given evaluation value depending on menbership value. We examine the effectiveness of M-UCT and F-UCT by play experiments.
机译:基于回合制的策略游戏(TSG)尚未像Go和Shogi那样得到研究,因为TSG的巨大游戏空间计算机AI通常比人类玩家要弱。由于移动单位的顺序和每个动作的许多组合,因此一圈中可能发生的移动如此之多。这项研究提出了M-UCT,即游戏树由单元动作的节点和F-UCT组成,F-UCT使用基于人类玩家的直觉知识的模糊集使用视角评估功能进行搜索。直觉知识基于人类玩家评估的1000个“良好”情况并生成模糊集。在蒙特卡洛树搜索中,将根据节点值为节点赋予评估值。我们通过游戏实验检查了M-UCT和F-UCT的有效性。

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