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Bullet-Proof Robust Real-Time Ball Tracking

机译:防弹健壮的实时球跟踪

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摘要

This paper proposes a novel ball tracking approach for coping with difficult situations as occlusion and fast object movement, in the context of collective sports. In particular, in the context of soccer, the ball cannot be represented by the features which are commonly utilised in the state of the art, because of the high distortion of the ball in case of fast movement, and considering the small size of the ball (below 30 pixels), due to the distance of the static cameras with respect to football ground. In this work, we propose an elliptical model able to represent the distortion of the ball when is moving fast, which combines elliptical shape features with its current appearance, and the available information about the object dynamics. For ball tracking, we apply a two stage algorithm. At the first stage, a ball image matching method is applied, finding all the candidate regions for the position of the ball in the field. At the second stage, the detected regions are analysed in relation with the dynamics of the previously detected ball candidates, and their similarity with regions in the previous frames, rejecting candidates when the current region is more similar to previous no-ball regions in comparison to previous ball regions. If the ball is occluded by players or camouflaged by field lines, we apply a new additional method for recovering the position of the ball. The main contributions of our method are: the incorporation of the ball distortion to the ball model, and a new algorithm for the detection of the ball in occlusion situations. We have tested our approach in real benchmark sequences, facing complex challenges related to occlusion, low resolution, distortion due to speed, and illumination problems, with very competitive results.
机译:本文提出了一种新颖的球跟踪方法,用于在集体运动的背景下应对诸如咬合和物体快速移动等困难情况。特别地,在足球的情况下,由于在快速运动的情况下球的高变形并且考虑到球的小尺寸,所以球不能用现有技术中通常使用的特征来表示。 (低于30像素),这取决于静态摄像机相对于足球场的距离。在这项工作中,我们提出了一个椭圆模型,该模型能够表示快速移动时球的变形,该模型将椭圆形状特征与其当前外观以及有关对象动力学的可用信息结合在一起。对于球跟踪,我们应用了两阶段算法。在第一阶段,应用球图像匹配方法,找到球在场中位置的所有候选区域。在第二阶段,将分析与先前检测到的候选球的动态相关的检测区域,以及它们与先前帧中的区域的相似性,当当前区域与先前的无球区域相比时,候选区域将被拒绝。以前的球区域。如果球被运动员挡住或被场线掩盖,我们将采用一种新的附加方法来恢复球的位置。我们方法的主要贡献是:将球变形合并到球模型中,以及在遮挡情况下检测球的新算法。我们已经在真实的基准测试序列中测试了我们的方法,面临着与遮挡,低分辨率,速度造成的失真以及照明问题等复杂挑战,并获得了非常具有竞争力的结果。

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