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Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tablets and Smartphones

机译:平板电脑和智能手机中基于挑战的沉浸式游戏设计和神经科学合作

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The significant number of digital game applications for mobile devices, such as smartphones and tablets, motivates the concern of designers regarding the impact that the application of design elements may have in the construction of the gameplay experience. This concern is intensified when involving children on the stage of brain and cognitive development. This scenario is favorable to the cooperation between Game Design and Neuroscience, which are discussed in this article from the proximity between the elements of Challenge-based Immersion and attention mechanisms, decision-making, emotional and cognitive processing, and voluntary motor action. Among the main results obtained in the evaluation of two focus groups aged between 7-8 years-old and 9-12 years-old, there is the directly proportional association between cognitive involvement of the player with the game; the player control of the charts and navigation through the digital game objects; and the player motivation to overcome the challenges in this context.
机译:用于诸如智能手机和平板电脑之类的移动设备的大量数字游戏应用激发了设计者的关注,即设计元素的应用可能会对游戏体验的构建产生影响。当让儿童参与大脑和认知发展阶段时,这种担忧会加剧。这种情况有利于游戏设计和神经科学之间的合作,本文将基于基于挑战的沉浸式元素和注意力机制,决策,情感和认知处理以及自发的运动行为之间的邻近性进行讨论。在评估年龄分别在7-8岁和9-12岁之间的两个焦点小组时获得的主要结果中,玩家的认知参与与游戏之间存在直接比例的关联。玩家控制图表并通过数字游戏对象进行导航;以及玩家在这种情况下克服挑战的动力。

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