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Flow and the Art of ERP Education

机译:流程与ERP教育的艺术

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摘要

As ERP systems have become a part of most organizations, universities have responded by incorporating these systems into their curriculum. This research looks at how the use of a simulation game can be used to enhance student learning through student engagement and learning intentions. Drawing upon flow literature and expectation-confirmation theory, this study presents an Attitude Change Model of game-based ERP Learning. In particular, this study focuses on how student immersion influences satisfaction and attitude change in ERP learning.
机译:随着ERP系统已成为大多数组织的一部分,大学已通过将这些系统纳入其课程表做出了回应。这项研究着眼于如何利用模拟游戏通过学生的参与度和学习意图来增强学生的学习能力。基于流动文献和期望确认理论,本研究提出了一种基于游戏的ERP学习的态度转变模型。尤其是,本研究着重于学生沉浸感如何影响ERP学习中的满意度和态度变化。

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