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Virtual Worlds: Skill, Challenge and Desire for Uniqueness and Spending Money on Intangibles

机译:虚拟世界:独特性的技能,挑战和渴望,并在无形资产上花钱

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This research is aligned with the author's Dissertation titled ‘Virtual World Consumer Behavior’-2016. It tests a model which looks at the connection between Virtual Worlds (VW) user attributes and VW purchases intentions. Results of this study are aimed at improving understanding of VW users so stakeholders and engineers can improve game system attributes overall leading to VW profits. This study ties together Theory of Reasoned Action (TRA), Flow Theory and a new component ‘Desire for Uniqueness’ to explain how specific user attributes guide VW purchase intentions through VW shopping attitudes and subjective norms (SN). The study collects data via online surveys from volunteer VW users then analyzes the data with Structural Equation Modeling (SEM) with Partial Least Squares (PLS) to validate the measurement and structural model. Results show positive relationships between these user attributes to their VW shopping attitudes and VW shopping SNs which lead to positive purchase intentions. These results imply TRA, Flow Theory and Desire for Uniqueness can explain VW consumer behavior through some specific user attributes; scales from previous studies are adaptable to this model; and VW businesses, developers and researchers would benefit by using this knowledge to prioritize efforts by looking at specific attributes as areas of opportunity.
机译:这项研究与作者的论文“虚拟世界消费者行为” -2016年保持一致。它测试了一个模型,该模型查看了虚拟世界(VW)用户属性和大众购买意图之间的联系。这项研究的结果旨在提高对大众用户的了解,以便利益相关者和工程师可以改善整体游戏系统的属性,从而提高大众的利润。这项研究将理性行动理论(TRA),流程理论与新组成部分“独特性需求”联系在一起,以说明特定的用户属性如何通过大众的购物态度和主观规范(SN)指导大众的购买意图。该研究通过在线调查从自愿的大众用户那里收集数据,然后使用带有偏最小二乘(PLS)的结构方程模型(SEM)分析数据,以验证测量和结构模型。结果显示,这些用户属性与其大众购物态度和大众购物SN之间存在正相关关系,从而导致了积极的购买意愿。这些结果表明TRA,“流量理论”和“独特性需求”可以通过一些特定的用户属性来解释大众消费者的行为。先前研究的量表适用于该模型;大众企业,开发人员和研究人员将从这些知识中受益,通过将特定属性视为机遇领域来确定工作的优先级,从而从中受益。

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