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Singular analysis of a multi-agent, turn-constrained, defensive game

机译:多主体,回合约束防御游戏的奇异分析

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We examine a two-team, differential game, which models an active target defense scenario. One team represents an attacking force and consists of a single Attacker. The opposing team represents a defensive force consisting of a high-value Target and a mobile Defender. The Attacker strives to get as close to the Target as possible before it is intercepted by the Defender. Conversely, the defensive team attempts to maneuver so that the Defender intercepts the Attacker as far from the Target as possible. The Attacker and Target move with simple motion, while the Defender has a constrained turn rate. We discuss two types of singular surfaces that appear within the equilibrium solution of this game, namely the universal surface and the dispersal surface. Several numerical examples are presented to illustrate the characteristics of the equilibrium solutions that interact with these surfaces.
机译:我们研究了两队差分游戏,该模型为主动目标防御场景建模。一个团队代表一个攻击力量,由一个攻击者组成。对方球队代表一支由高价值目标和机动防御者组成的防御力量。攻击者努力在被防御者拦截之前尽可能接近目标。相反,防御团队尝试进行机动,以使防御者拦截攻击者,使其离目标越远越好。进攻方和目标方以简单的动作移动,而防守方的转弯速率受到限制。我们讨论了在这种博弈的均衡解内出现的两种类型的奇异表面,即通用表面和分散表面。给出了几个数值示例,以说明与这些表面相互作用的平衡溶液的特征。

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