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An Indoor Navigation System for Live-Action Virtual Reality Games

机译:用于真人虚拟现实游戏的室内导航系统

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Recent popularization of HMD devices (such as the Oculus Rift, Samsung VR, and the HTC Vive) has shed light into mitigating traditional restrictions of high end devices, bringing attention again to virtual reality and novel possibilities for games and entertainment applications. The advancement of virtual reality technologies and context-awareness give rise to new game genres such as "live-action virtual reality games", which we proposed in previous works. Live-action virtual reality games create a kind of "augmented virtuality" – a mixed-reality where the virtual world is augmented with real-world information. In these games, players wear HMD devices and see a virtual world that is constructed using the physical world architecture as the basic geometry and context information. Physical objects that reside in the physical world are also mapped to virtual elements. Live-action virtual reality games keep the virtual and real-worlds superimposed, requiring players to physically move in the environment and to use different interaction paradigms (such as tangible & embodied interaction) to complete game activities. This setup enables the players to touch physical architectural elements (such as walls) and other objects, "feeling" the mixed-reality environment. We propose an architecture that implements a low cost system for live-action virtual reality games that addresses indoor navigation and tracking of physical elements, providing good results due to its accuracy. The system is based on infrared markers, enabling it to operate in the spectral infrared region to work with low optical noise and better precision when compared to solutions based on fiducial markers. Furthermore, this paper describes our system and presents two case studies based on our architecture.
机译:HMD设备(例如Oculus Rift,Samsung VR和HTC Vive)最近的普及,已为减轻高端设备的传统限制提供了亮点,再次引起人们对虚拟现实的关注,并为游戏和娱乐应用提供了新的可能性。虚拟现实技术和上下文感知的发展带来了新的游戏类型,例如我们在之前的工作中提出的“真人虚拟现实游戏”。真人虚拟现实游戏创建了一种“增强的虚拟性”-一种混合现实,虚拟世界中增加了真实世界的信息。在这些游戏中,玩家佩戴HMD设备并看到使用物理世界架构作为基本几何形状和上下文信息构建的虚拟世界。驻留在物理世界中的物理对象也被映射到虚拟元素。真人虚拟现实游戏将虚拟世界和现实世界保持叠加,要求玩家在环境中进行物理移动并使用不同的交互范例(例如有形和具体的交互)来完成游戏活动。该设置使玩家能够触摸物理建筑元素(例如墙壁)和其他对象,从而“感受到”混合现实环境。我们提出了一种架构,该架构为真人虚拟现实游戏实现了一种低成本系统,该系统解决了室内导航和物理元素跟踪问题,并由于其准确性而提供了良好的效果。该系统基于红外标记,与基于基准标记的解决方案相比,使其能够在光谱红外区域内以较低的光学噪声和更高的精度工作。此外,本文描述了我们的系统,并基于我们的体系结构提出了两个案例研究。

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