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An Indoor Navigation System for Live-Action Virtual Reality Games

机译:Live-Action虚拟现实游戏的室内导航系统

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Recent popularization of HMD devices (such as the Oculus Rift, Samsung VR, and the HTC Vive) has shed light into mitigating traditional restrictions of high end devices, bringing attention again to virtual reality and novel possibilities for games and entertainment applications. The advancement of virtual reality technologies and context-awareness give rise to new game genres such as "live-action virtual reality games", which we proposed in previous works. Live-action virtual reality games create a kind of "augmented virtuality" – a mixed-reality where the virtual world is augmented with real-world information. In these games, players wear HMD devices and see a virtual world that is constructed using the physical world architecture as the basic geometry and context information. Physical objects that reside in the physical world are also mapped to virtual elements. Live-action virtual reality games keep the virtual and real-worlds superimposed, requiring players to physically move in the environment and to use different interaction paradigms (such as tangible & embodied interaction) to complete game activities. This setup enables the players to touch physical architectural elements (such as walls) and other objects, "feeling" the mixed-reality environment. We propose an architecture that implements a low cost system for live-action virtual reality games that addresses indoor navigation and tracking of physical elements, providing good results due to its accuracy. The system is based on infrared markers, enabling it to operate in the spectral infrared region to work with low optical noise and better precision when compared to solutions based on fiducial markers. Furthermore, this paper describes our system and presents two case studies based on our architecture.
机译:最近的HMD设备(如Oculus Rift,Samsung VR和HTC Vive)的普及阐明了减轻了高端设备的传统限制,将注意力再次引起了游戏和娱乐应用的虚拟现实和新的可能性。虚拟现实技术的进步和背景意识引起新的游戏类型,如“现场动作虚拟现实游戏”,我们在以前的作品中提出。 Live-Action虚拟现实游戏创建一种“增强虚拟性” - 一个混合现实,其中虚拟世界与现实世界信息增强。在这些游戏中,玩家佩戴HMD设备并查看使用物理世界架构构造的虚拟世界作为基本几何和上下文信息。驻留在物理世界中的物理对象也映射到虚拟元素。 Live-Action Virtual Reality Games将虚拟和现实世界叠加,要求玩家在物理上移动环境,并使用不同的交互范例(例如有形和体现的互动)来完成游戏活动。此设置使玩家能够触摸物理架构元素(如墙壁)和其他物体,“感觉”的混合现实环境。我们提出了一种架构,该架构实现了用于解决物理元素的室内导航和跟踪物理元素的低成本系统的架构,由于其准确性,提供了良好的结果。该系统基于红外标记,使其能够在光谱红外区域中操作,以便在基于基于基准标记的溶液相比时使用低光噪声和更好的精度。此外,本文介绍了我们的系统,并提出了基于我们的建筑的两种案例研究。

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