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SweetBuildingGreeter: A Demonstration of Persuasive Technology for Public Space

机译:SweetBuildingGreeter:公共空间的说服技术演示

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This paper shows how a persuasive interactive system can impact community behavior. SweetBuildingGreeter includes an interactive display and a gumball dispenser with environmental sensors. It provides media and tangible rewards. It has been located in buildings' public entry areas to encourage people to be conscious of and to empower saving energy. What makes the system ignored or engaging? The first experiment attracted participants to fill out a questionnaire to dispense candy and display problems which could be fixed in the building. Newcomers to the building filled out the questionnaire, but few returned to do it again. The second experiment provided images of energy savings and was effective at making people aware of energy issues, but it did not change then-likelihood of using the system. Soliciting people with sound was more effective. This was especially true in a case where people had earlier negative experiences.
机译:本文展示了有说服力的交互式系统如何影响社区行为。 SweetBuildingGreeter包括交互式显示器和带环境传感器的口香糖分配器。它提供媒体和有形奖励。它位于建筑物的公共进入领域,鼓励人们意识到并赋予节约能源。是什么让系统忽略或吸引?第一个实验吸引了参与者填写调查问卷以分配糖果和展示可能在建筑物中固定的问题。建筑物的新手填写了调查问卷,但很少有人回来再做一次。第二个实验提供了节能的图像,并且有效地让人们意识到能源问题,但它没有改变使用该系统的可能性。征求声音的人更有效。在人们早期的负面经历的情况下,这尤其如此。

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