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A Grounded Theory Approach for Designing Communication and Collaboration System for Visually Impaired Chess Players

机译:为视觉障碍棋手设计交流与协作系统的扎根理论方法

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Social interactions for visually impaired take place in the traditional way, such as meeting and calling, digital platforms are largely not utilized by them. Empirical research for visually impaired has focused largely on accessibility, usability and is yet to understand the problems from CSCW aspect holistically. We carried out a qualitative study of communication and collaboration activities for 43 visually impaired chess players in India. Through semi-structured interviews, the participants' experiences in using existing collaboration and communication channels were noted. A Grounded Theory based analysis was performed using Atlas.ti and themes were identified. Research indicates that -social collaboration and 'staying in touch', searching and sharing new information, exploiting existing ways of mobile interactions, and having several interests help visually impaired in their daily lives for social collaboration and communication. This study provides insights concerning designing CSCW mediums for them.
机译:视障人士的社交互动是以传统方式进行的,例如会议和通话,而数字平台在很大程度上没有被他们利用。视障人士的经验研究主要集中在可访问性,可用性上,尚未从CSCW方面全面地了解问题。我们对印度的43名视力障碍棋手进行了交流和协作活动的定性研究。通过半结构化访谈,记录了参与者在使用现有协作和交流渠道方面的经验。使用Atlas.ti进行了基于扎根理论的分析,并确定了主题。研究表明,社交协作和“保持联系”,搜索和共享新信息,利用现有的移动交互方式以及具有多种兴趣,会在视觉上损害社交协作和交流的日常生活。这项研究提供了有关为他们设计CSCW媒体的见解。

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