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Cultural Difference on Team Performance Between Chinese and Americans in Multiplayer Online Battle Arena Games

机译:多人在线对战竞技场中美两国队表现的文化差异

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This paper studies cultural difference on team performance in a multiplayer online battle arena game called Defense of the Ancient 2(DOTA2). 37 international competition replays are acquired from the game platform of DOTA2 between Chinese teams and American teams. Though observing the replays, seven variables are brought up and paired data for each variable is obtained. Non-parametric test methods have been used to analyze the data, such as Wlicoxon test and Mood test. The result indicates some cultural differences in online games between two countries' teams as following. Chinese teams are risk-avoiding while American teams are risk-taking. In addition, American teams show potential stronger masculinity than Chinese teams.
机译:本文研究了在称为《古代防御2》(DOTA2)的多人在线战斗竞技场游戏中团队绩效的文化差异。从DOTA2游戏平台上获得了中国队和美国队之间的37个国际比赛录像。通过观察重放,将显示七个变量,并获得每个变量的配对数据。非参数测试方法已用于分析数据,例如Wlicoxon测试和Mood测试。结果表明,以下两个国家的团队在网络游戏中存在一些文化差异。中国队规避风险,而美国队则冒险。此外,美国队表现出比中国队更强的男子气概。

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