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Depth, balancing, and limits of the Elo model

机译:Elo模型的深度,平衡和限制

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Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.
机译:许多工作致力于游戏的计算复杂性。但是,它们与估计人类术语的复杂性不一定相关。因此,已经提出了以人为中心的措施。深度。本文讨论了各种游戏的深度,并将其扩展到一个连续的度量标准。我们提供了新的深度结果,并提供了增加深度的工具(给定的先移,饼图,尺寸扩展)。我们还使用这些度量来分析Y,NoGo,Killall Go中的游戏和开局动作以及饼图规则的效果。

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