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Physically based image synthesis of materials : a methodology towards the visual comparison of physical vs. virtual samples

机译:材料的基于物理的图像合成:物理与虚拟样品的视觉比较的方法

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The assessment of images of complex materials on an absolute scale is difficult for a human observer. Comparing physical and virtual samples side-by-side simplifies the task by introducing a reference. The goal of this article is to study the influence of image exposure on the perception of realism on images of paint materials containing sparkling metallic flakes. We use a radiometrically calibrated DSLR camera to acquire high resolution raw photographs of our physical samples which provide us with radiometric information from the samples. This is combined with the data obtained from the calibration of a stereoscopic display and shutter glasses to transform the raw photographs into images that can be shown by the display, controlling the colorimetric output signal. This ensures that we can transform our data back and forth between a radiometric and a colorimetric representation, minimizing the loss of information throughout the chain of acquisition and visualization. In this article we propose a paired comparison scenario that improves the results from our previous work, focusing on three main aspects: stereoscopy, exposure time, and dynamic range. Our results show that observers consider stereoscopy as the most important factor of the three for judging the similarity of these images to the reference, followed by exposure time and dynamic range, which supports our claims from previous research.
机译:对于人类观察者而言,以绝对尺度评估复杂材料的图像是困难的。并排比较物理样本和虚拟样本可通过引入参考来简化任务。本文的目的是研究图像曝光对包含泡沫金属薄片的涂料的图像的真实感的影响。我们使用经过辐射校准的数码单反相机来获取物理样品的高分辨率原始照片,从而为我们提供样品的辐射信息。这与从立体显示器和快门眼镜的校准中获得的数据相结合,以将原始照片转换成可以由显示器显示的图像,从而控制比色输出信号。这确保了我们可以在辐射表示和比色表示之间来回转换数据,从而最大程度地减少整个采集和可视化链中的信息丢失。在本文中,我们提出了一种成对的比较方案,该方案可以改善以前工作的结果,重点放在三个主要方面:立体镜,曝光时间和动态范围。我们的结果表明,观察者认为立体镜是判断这三个图像与参考图像相似性的最重要因素,其次是曝光时间和动态范围,这支持了我们先前研究的主张。

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