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Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency

机译:身临其境的VR中的翅膀和飞行-控制器类型,音效以及经验丰富的所有权和代理人

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An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.
机译:实验研究了在沉浸式虚拟现实设置中,连接到运动控制化身的一对虚拟机翼的所有权和代理权的主观体验。组间比较两种控制机翼运动和飞行能力的方法。一种是通过使用手持视频游戏控制器使受试者获得机翼运动和飞行能力,另一种是通过移动肩膀。通过重复执行飞行任务的四次重复(具有从虚拟肢体的运动产生的不同数量的自行产生的音频反馈),受试者在身体所有权和代理调查表上评估了他们经验丰富的机翼实施方式。结果表明,在某些问卷调查项目中,控制器之间存在显着差异,并且向化身添加了自己产生的声音,从而稍微改变了受试者的评价。

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