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Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments

机译:虚拟世界中的盲人:使用感官替代一般增加图形虚拟环境的可访问性

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Graphical virtual environments are currently far from accessible to the blind as most of their content is visual. While several previous environment-specific tools have indeed increased accessibility to specific environments they do not offer a generic solution. This is especially unfortunate as such environments hold great potential for the blind, e.g., for safe orientation and learning. Visual-to-audio Sensory Substitution Devices (SSDs) can potentially increase their accessibility in such a generic fashion by sonifying the on-screen content regardless of the specific environment. Using SSDs also taps into the skills gained from using these same SSDs for completely different tasks, including in the real world. However, whether congenitally blind users will be able to use this information to perceive and interact successfully virtually is currently unclear. We tested this using the EyeMusic SSD, which conveys shape and color information, to perform virtual tasks otherwise not possible without vision. We show that these tasks can be accomplished by the congenitally blind.
机译:由于虚拟图形环境的大部分内容都是可视的,因此目前还远非盲人可访问。尽管以前的几种特定于环境的工具确实增加了对特定环境的可访问性,但是它们并未提供通用的解决方案。这是特别不幸的,因为这样的环境对于盲人来说具有很大的潜力,例如对于安全的定向和学习。视音频感官替换设备(SSD)可以通过对屏幕上的内容进行声音化,以这种通用方式来提高其可访问性,而不管特定的环境如何。使用固态硬盘还利用了将这些相同的固态硬盘用于完全不同的任务(包括在现实世界中)所获得的技能。但是,目前尚不清楚先天性盲用户是否能够使用此信息虚拟地成功感知和交互。我们使用EyeMusic SSD进行了测试,该SSD可以传达形状和颜色信息,以执行虚拟任务,否则如果没有视觉就无法实现。我们表明,先天盲人可以完成这些任务。

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