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Analysis of the directions in which forces are applied on the hand during manual manipulation and exploration

机译:在手动操作和探索过程中对手施加力的方向进行分析

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Haptic interfaces aim at realistically simulating physical interactions within a Virtual Environment (VE) through the sense of touch. Therefore, they should display both a negligible impedance in free space and high forces and stiffness in contact. These constraints are however difficult to meet simultaneously. While compromises can usually be found when interacting through a handle grasped in hand, this is much more difficult when considering dexterous interactions with manual interfaces or exoskeletons due to the high number of degrees of freedom and limited space available. To ease their design, the authors previously made an analysis of the hand contact areas of interest for the simulation of the majority of interactions in a VE. It was shown that tracking and providing force feedback only on the five fingertips and the side of the index allows interacting naturally within a VE more than 50% of the time. This paper goes a step further and analyses in which directions these forces are applied on each hand area. A new result is that forces are required on the 6 areas of interest only normal to the skin, while tangential forces can be limited to 4 and even 1 area(s) depending on the direction.
机译:触觉界面旨在通过触觉来逼真的模拟虚拟环境(VE)中的物理交互。因此,它们在自由空间中的阻抗应可忽略不计,在接触时应具有较高的力和刚度。但是,这些约束很难同时满足。尽管通常通过用手握住的手柄进行交互时会发现妥协,但是在考虑与手动界面或外骨骼进行灵巧的交互时,由于自由度高和可用空间有限,这要困难得多。为了简化设计,作者先前对感兴趣的手部接触区域进行了分析,以模拟VE中的大多数交互作用。结果表明,仅在五个指尖和食指一侧跟踪并提供力反馈,可以使VE中超过50%的时间自然交互。本文更进一步,分析了这些力在每个手部区域上施加的方向。一个新的结果是,仅在垂直于皮肤的6个感兴趣区域上需要施加力,而切向力可以根据方向限制在4个甚至1个区域。

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