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Immersive WYSIWYG (What You See is What You Get) Volume Visualization

机译:沉浸式wysiwyg(你看到的是你得到的)卷可视化

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摘要

Extended to immersive environment, volume visualization has the analytical superiority in spatial immersion, user engagement, multidimensional awareness and other aspects. But in a highly immersive virtual environment, traditional single-channel precise interactive methods cannot be applied directly to the immersive environment. Inspired by how users typically interact with everyday objects, a novel non-contact gesture interaction method base on What You See is What You Get(WYSIWYG)for volume rendering results is proposed in this paper. Just likes grab interaction in real scene, a full set of tools have been developed to enable direct volume rendering manipulation of color, saturation, contrast, brightness, and other optical properties by gestural motions in our method. Simultaneously, in order to improve the interactive experience in immersive environment, the evaluation model of motion comfort is introduced to design the interactive hand gestures, the cursor model is defined to estimating the gesture state combined with context gestural motions. Finally, the test platform is established with Oculus Rift + Leap Motion to verify the functionality and effectiveness of our method in improving the visual cognitive ability for volume visualization.
机译:扩展到沉浸式环境,体积可视化具有空间浸入,用户参与,多维意识和其他方面的分析优势。但在高度沉浸的虚拟环境中,传统的单通道精确的交互方法不能直接应用于沉浸式环境。灵感来自用户如何与日常对象进行交互,这是一个新的非接触式手势交互方法基于您所看到的,在本文中提出了卷渲染结果的所得到(WYSIWYG)。只是喜欢在真实场景中的互动,已经开发了一整套工具,以便通过我们的方法中的手术运动来实现颜色,饱和度,对比度,亮度和其他光学性质的直接音量操纵。同时,为了改善沉浸式环境中的交互式体验,引入了运动舒适性的评估模型来设计互动手势,光标模型被定义为估计手势状态与上下文的手势运动相结合。最后,使用Oculus Rift + Leap Motion建立了测试平台,以验证我们在提​​高卷可视化的视觉认知能力方面的功能和有效性。

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