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Uncrowded Window Inspired Ultra High Definition Television Display

机译:不受拥挤的窗口启发的超高清电视显示器

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Ultra high definition television (UHDTV) has gradually entered our daily life. However, because of the large data of UHDTV, it is hard to render images in real time. We proposed an eye tracking based solution using the concept of uncrowned window from vision research. The theory of uncrowded window suggests that human vision can only effectively recognize objects inside a small window. Object features outside the window cannot be combined properly and therefore they will not be recognizable. We use eye tracker to locate fixation points of the user in real time, and the area inside the uncrowded window displays the results of some advanced image processing algorithms such as deblurring, up scaling, tone mapping of high dynamic range (HDR) imaging and contrast enhancement. Outside of the window we can just process the images simply. Since the user can only see within the uncrowded window, detrimental impact of those poor images outside of the window is almost negligible. The proposed prototype system was written in C++ with SDKs of DirectX, Tobii Gaze SDK, OpenCV, CEGUI and etc. Demonstration of the system will be provided to show that the proposed method is an effective solution to UHDTV display.
机译:超高清电视(UHDTV)逐渐进入了我们的日常生活。但是,由于UHDTV的大数据,很难实时呈现图像。我们提出了一种基于眼睛跟踪的解决方案,使用视觉研究的概念。未经用的窗口理论表明,人类的视力只能有效地识别小窗口内的物体。窗口外的对象功能无法正确组合,因此它们不会识别。我们使用眼睛跟踪器实时定位用户的固定点,未经使用的窗口内的区域显示一些高级图像处理算法的结果,例如去纹理,高度缩放,高动态范围(HDR)成像和对比度的音调映射增强。在窗户之外,我们可以简单地处理图像。由于用户只能在未经用的窗口内看到,因此这些可怜的图像的不利影响几乎可以忽略不计。所提出的原型系统是用DirectX,Tobii Gaze SDK,OpenCV,Cegui等SDK的C ++编写的。将提供系统的演示,以表明该方法是UHDTV显示器的有效解决方案。

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