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Applying the concept of 'Moe' to designing robot's appearances

机译:将“moe”的概念应用于设计机器人的外表

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One of the problems with human-robot interaction is how to design robot's appearances. It is said that robot's appearances can affect the emotions of people who communicate with the robot. The "uncanny valley" proposed by Mori is a famous phenomenon with regard to robot's appearances. It is necessary to avoid the "uncanny valley" when designing a robot. We propose adopting the concept of "moe" (a Japanese slang word expressing feelings such as goodwill, love, and excitement to the characters in comics or animated cartoons) as a design element to design a robot that most people will be acceptable. "Moe" is an ambiguous concept, and utilizing it for designing robot's appearances is not a simple task. Accordingly, a 3D design system for investigating and clarifying the meaning of "moe" was built. The system is based on an interactive genetic algorithm (IGA). The system was used in experiments to compare "moe" with the English words "prettiness" and "coolness". In particular, the possibility that there is a difference between appearances of robots designed on the basis of whether people understand "moe" or not was investigated. In this paper, it appears that using "moe" and using "prettiness" as concepts for robot's appearances are equivalent under the condition that the robot's appearances was primitive.
机译:人机互动的问题之一是如何设计机器人的外观。据说机器人的外表会影响与机器人沟通的人的情绪。 Mori提出的“不可思议的山谷”是机器人外表的着名现象。在设计机器人时,有必要避免“不可思议的谷”。我们建议采用“Moe”的概念(日本俚语表达善意,爱和兴奋,漫画中的人物或动画漫画中的人物)作为设计一个大多数人将是可接受的机器人的设计元素。 “Moe”是一种模棱两可的概念,并利用它来设计机器人的外观不是一个简单的任务。因此,建立了用于调查和阐明“MOE”含义的3D设计系统。该系统基于交互式遗传算法(IGA)。该系统用于实验中,将“Moe”与英语单词“漂亮”和“凉爽”进行比较。特别是,基于人们理解“Moe”或没有的机器人的外表之间存在差异的可能性。在本文中,看起来使用“MOE”并使用“PRETTINET”作为机器人出场的概念等同于机器人外观是原始的条件下。

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