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An approach to search the solution of a puzzle game by Particle Swarm Optimization

机译:一种通过粒子群算法搜索益智游戏解的方法

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Recently, the researches that regard puzzle games as nonlinear optimization problems have been studied. The puzzles, which are N-Queen problem and Knapsack problem, are called NP-hard or NP-complete problem, hence the studies have been actively. On the other hand, there are a lot of puzzle game in the world, nevertheless many puzzle game have not been studied actively. In our research, we adopt "Sudoku(Number Place)" puzzle. Sudoku is one of the combination puzzles of numbers. There are many local minima in Sudoku, and the overall optimum solution has to be determined by combination among local minima. Moreover, the solution between the overall optimum and the quasi-optimum are very similar. We propose to solve Sudoku based on Particle Swarm Optimization(PSO). The results are that PSO is able to only solve up to 15 blank grids. To overcome this difficulty, we propose to modify the exploration process that re-explore from another initial state if the solution is quasi-optimum. The improved PSO succeeded in solving in case of 17 blank grids.
机译:近来,已经研究了将益智游戏视为非线性优化问题的研究。难题是N-皇后问题和背包问题,被称为NP难问题或NP完全问题,因此研究一直很活跃。另一方面,世界上有很多益智游戏,但是还没有积极研究许多益智游戏。在我们的研究中,我们采用“数独(数字位置)”难题。数独是数字组合难题之一。 Sudoku中有许多局部极小值,并且整体最优解必须通过局部极小值之间的组合来确定。而且,总体最优和准最优之间的解决方案非常相似。我们建议基于粒子群优化(PSO)解决数独。结果是,PSO最多只能解决15个空白网格。为了克服这个困难,如果解决方案是准最优的,我们建议修改从另一个初始状态重新探索的探索过程。改进的PSO成功解决了17个空白网格的情况。

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