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A Platform for Mechanical Assembly Education Using the Microsoft Kinect

机译:使用Microsoft Kinect进行机械装配教育的平台

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Mechanical assembly activities involve multiple factors including humans, mechanical parts, tools and assembly environments. In order to simulate assembly processes by computers for educational purposes, all these factors should be considered. Virtual reality (VR) technology, which aims to integrate natural human motion into real-world scenarios, provides an ideal simulation medium. Novel VR devices such as 3D glasses, motion-tracking gloves, haptic sensors, etc. are able to fulfill fundamental assembly simulation needs. However, most of these implementations focus on assembly simulations for computer-aided design, which are geared toward professionals rather than students, thus leading to complicated assembly procedures not suitable for students. Furthermore, the costs of these novel VR devices and specifically designed VR platforms represent an untenable financial burden for most educational institutions. In this paper, a virtual platform for mechanical assembly education based on the Microsoft Kinect sensor and Garry's Mod (GMod) is presented. With the help of the Kinect's body tracking function and voice recognition technology in conjunction with the graphics and physics simulation capabilities of GMod, a low-cost VR platform that enables educators to author their own assembly simulations was implemented. This platform utilizes the Kinect as the sole input device. Students can use voice commands to navigate their avatars inside of a GMod powered virtual laboratory as well as use their body's motions to integrate pre-defined mechanical parts into assemblies. Under this platform, assembly procedures involving the picking, placing and attaching of parts can be performed collaboratively by multiple users. In addition, the platform allows collaborative learning without the need for the learners to be co-located. A pilot study for this platform showed that, with the instructor's assistance, mechanical engineering undergraduate students are able to complete basic assembly operations.
机译:机械装配活动涉及多个因素,包括人,机械零件,工具和装配环境。为了模拟计算机为教育目的而进行的组装过程,应考虑所有这些因素。虚拟现实(VR)技术旨在将自然的人体动作整合到现实场景中,提供了理想的模拟媒体。诸如3D眼镜,运动跟踪手套,触觉传感器等新型VR设备能够满足基本的装配仿真需求。但是,大多数这些实现方式都针对于计算机辅助设计的装配模拟,这些装配模拟是针对专业人士而不是学生的,因此导致复杂的装配程序不适合学生。此外,对于大多数教育机构来说,这些新颖的VR设备和专门设计的VR平台的成本构成了无法承受的财务负担。在本文中,提出了一个基于Microsoft Kinect传感器和Garry's Mod(GMod)的用于机械装配教育的虚拟平台。借助Kinect的人体跟踪功能和语音识别技术,以及GMod的图形和物理模拟功能,实现了一种低成本的VR平台,该平台使教育工作者能够编写自己的装配模拟。该平台利用Kinect作为唯一的输入设备。学生可以使用语音命令在GMod支持的虚拟实验室中导航化身,也可以使用身体的动作将预定义的机械零件集成到组件中。在此平台下,涉及多个零件的拾取,放置和连接的组装过程可以由多个用户共同执行。此外,该平台允许协作学习,而无需将学习者放在同一地点。该平台的初步研究表明,在教师的帮助下,机械工程专业的本科生能够完成基本的装配操作。

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