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CUDA Accelerated Audio Digital Signal Processing for Real-Time Algorithms

机译:用于实时算法的CUDA加速音频数字信号处理

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This paper investigates the use of idle graphics processors to accelerate audio DSP for real-time algorithms. Several common algorithms have been identified for acceleration and were executed in multiple thread and block configurations to ascertain the desired configuration for the different algorithms. The GPU and CPU performing on the same data sizes and algorithm are compared against each other. From these results the paper discusses the importance of optimising the code for GPU operation including the allocating shared resources, optimising memory transfers and forced serialisation of feedback loops. It also introduces a new method for audio processing using GPU's as the default processor instead of an accelerator.
机译:本文研究了使用空闲图形处理器来加速音频DSP的实时算法。已经确定了几种常见的算法来加速,并以多线程和块配置执行,以确定不同算法的所需配置。将执行相同数据大小和算法的GPU和CPU相互比较。从这些结果中,本文讨论了优化GPU操作代码的重要性,包括分配共享资源,优化内存传输和反馈循环的强制序列化。它还引入了一种新的音频处理方法,该方法使用GPU作为默认处理器而不是加速器来进行音频处理。

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