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Software architecture as a freedom for 3D content providers and users along with independency on purposes and used devices

机译:作为3D内容提供商和用户的自由的软件架构,以及对用途和使用设备的独立性

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The improvements in the hardware and software of communication devices have allowed running Virtual Reality (VR) and Augmented Reality (AR) applications on those. Nowadays, it is possible to overlay synthetic information on real images, or even to play 3D on-line games on smart phones or some other mobile devices. Hence the use of 3D data for business and specially for education purposes is ubiquitous. Due to always available at hand and always ready to use properties of mobile phones, those are considered as most potential communication devices. The total numbers of mobile phone users are increasing all over the world every day and that makes mobile phones the most suitable device to reach a huge number of end clients either for education or for business purposes. There are different standards, protocols and specifications to establish the communication among different communication devices but there is no initiative taken so far to make it sure that the send data through this communication process will be understood and used by the destination device. Since all the devices are not able to deal with all kind of 3D data formats and it is also not realistic to have different version of the same data to make it compatible with the destination device, it is necessary to have a prevalent solution. The proposed architecture in this paper describes a device and purpose independent 3D data visibility any time anywhere to the right person in suitable format. There is no solution without limitation. The architecture is implemented in a prototype to make an experimental validation of the architecture which also shows the difference between theory and practice.
机译:通信设备的硬件和软件方面的改进已允许在这些设备上运行虚拟现实(VR)和增强现实(AR)应用程序。如今,可以将合成信息叠加在真实图像上,甚至可以在智能手机或某些其他移动设备上玩3D在线游戏。因此,无所不在地将3D数据用于商业用途,尤其是用于教育目的。由于手头随时可用,随时可以使用它们的特性,因此被认为是最具潜力的通信设备。世界各地的移动电话用户总数每天都在增加,这使移动电话成为最合适的设备,可以满足大量最终用户的教育或商业需求。在不同的通信设备之间建立通信有不同的标准,协议和规范,但是到目前为止,还没有采取主动行动来确保通过此通信过程的发送数据将被目标设备理解和使用。由于所有设备均无法处理所有3D数据格式,并且使同一数据具有不同版本以使其与目标设备兼容也是不现实的,因此必须有一个普遍的解决方案。本文提出的架构描述了设备和目的无关的3D数据可见性,无论何时何地都能以合适的格式显示给合适的人。没有没有限制的解决方案。该体系结构是在原型中实现的,以对该体系结构进行实验验证,这也表明了理论与实践之间的差异。

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