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Model-based 3D human shape estimation from silhouettes for virtual fitting

机译:基于轮廓的基于模型的3D人形估计以进行虚拟拟合

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We propose a model-based 3D human shape reconstruction system from two silhouettes. Firstly, we synthesize a deformable body model from 3D human shape database consists of a hundred whole body mesh models. Each mesh model is homologous, so that it has the same topology and same number of vertices among all models. We perform principal component analysis (PCA) on the database and synthesize an Active Shape Model (ASM). ASM allows changing the body type of the model with a few parameters. The pose changing of our model can be achieved by reconstructing the skeleton structures from implanted joints of the model. By applying pose changing after body type deformation, our model can represents various body types and any pose. We apply the model to the problem of 3D human shape reconstruction from front and side silhouette. Our approach is simply comparing the contours between the model's and input silhouettes', we then use only torso part contour of the model to reconstruct whole shape. We optimize the model parameters by minimizing the difference between corresponding silhouettes by using a stochastic, derivative-free non-linear optimization method, CMA-ES.
机译:我们从两个轮廓中提出了一个基于模型的3D人体形状重建系统。首先,我们从3D人体形状数据库中合成了一个可变形的人体模型,该数据库由一百个全身网格模型组成。每个网格模型都是同源的,因此在所有模型中它具有相同的拓扑和相同数量的顶点。我们在数据库上执行主成分分析(PCA)并合成活动形状模型(ASM)。 ASM允许使用一些参数来更改模型的主体类型。我们的模型的姿势改变可以通过从模型的植入关节重建骨骼结构来实现。通过在体型变形后应用姿势更改,我们的模型可以表示各种体型和任何姿势。我们将该模型从正面和侧面轮廓应用于3D人体形状重构问题。我们的方法只是比较模型和输入轮廓之间的轮廓,然后仅使用模型的躯干部分轮廓来重建整个形状。我们使用随机,无导数的非线性优化方法CMA-ES,通过最小化相应轮廓之间的差异来优化模型参数。

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