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Speech-driven embodied entrainment character system with emotional expressions and motions by speech recognition

机译:语音驱动的带语音表达的夹带角色系统,具有语音识别和动作识别功能

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We have already developed a speech-driven embodied entrainment Computer Graphics (CG) character system, InterActor that generates communicative motions and actions such as nods for entrained interaction from speech rhythms on the basis of voice input only. In this study, we develop an advanced system using the InterActor that includes an expressed function of motions and emotional expressions derived from the meaning of utterances by speech recognition, as well as an entrained function. In this system, speech recognition converts the utterances of a talker, and a database detects specific character strings from the converted text, that resisters 105 words for 434 motions and emotional expressions. The system then generates emotional expressions and motions that correspond to the detected character strings. Furthermore, the sensory evaluation in the remote communication experiment for 12 pairs of 24 subjects demonstrated the effectiveness of the system, under three conditions: InterActor behaviors, a CG character with the expressed function, and InterActor behaviors and the expressed function (the developed system).
机译:我们已经开发了一种语音驱动的嵌入式计算机图形(CG)字符系统InterActor,该系统仅基于语音输入就可以从语音节奏生成交流动作和动作(例如点头),以进行语音交互。在这项研究中,我们使用InterActor开发了一种先进的系统,该系统包括通过语音识别从话语的含义派生出来的运动和情感表达的表达功能,以及一种夹带功能。在这个系统中,语音识别转换了讲话者的话语,并且数据库从转换后的文本中检测出特定的字符串,该字符串抵制105个单词用于434个动作和情感表达。然后,系统生成与检测到的字符串相对应的情感表达和动作。此外,在以下12种条件下,通过远程通信实验对12对24位受试者进行了感官评估,证明了该系统的有效性:InterActor行为,具有所表达功能的CG角色以及InterActor行为与所表达功能(已开发的系统) 。

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