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Implementation of physics simulation in serious game

机译:严肃游戏中物理模拟的实现

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Three dimension computer graphics has become important to present virtual objects to be more realistic and physically correct. One way to enhancing realism is by representing the physics simulation. We tried to implement physics simulation into a serious game. It is because of ability to increase realism in synthesis on virtual object motion. We design a serious game called “Traffic Drive”. Traffic Drive is a vehicle simulation game that has a goal to drive a vehicle, especially cars, with emphasis on safety and presented in a fun way. In physics simulation and game that are vehicle's physics a physics of gear and physics of rollover. It was expected that physics simulation can make the behavior of vehicles in the game resembles the behavior of the vehicle in terms of more realistics. And it is used as the object of research to compare the results of the data simulation with data from manual calculations. Comparison of results from the simulation output data and manual calculations were analyzed using T test hypotheses. From that T test was concluded that the output of data simulation with formula calculation almost the same.
机译:三维计算机图形对于使虚拟对象更加逼真和物理正确性已变得很重要。增强真实感的一种方法是表示物理模拟。我们试图将物理模拟实现为一个严肃的游戏。这是因为能够在虚拟物体运动的综合中增加真实感。我们设计了一款严肃的游戏,称为“交通驱动器”。 Traffic Drive是一款车辆模拟游戏,其目标是驾驶车辆,尤其是汽车,其重点是安全性,并且以有趣的方式呈现。在作为车辆物理学的物理模拟和游戏中,齿轮物理学和侧翻物理学。可以预期,物理仿真可以使游戏中车辆的行为在更逼真的角度上类似于车辆的行为。并且它被用作研究的目的是将数据模拟的结果与人工计算的数据进行比较。使用T检验假设分析了模拟输出数据和手动计算的结果比较。从该T检验得出的结论是,数据模拟的输出与公式计算几乎相同。

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