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Physics-Based Urban Earthquake Simulation Enhanced by 10.7 BlnDOF × 30 K Time-Step Unstructured FE Non-Linear Seismic Wave Simulation

机译:10.7 BlnDOF×30 K时步非结构有限元非线性地震波仿真增强了基于物理的城市地震仿真

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With the aim of dramatically improving the reliability of urban earthquake response analyses, we developed an unstructured 3-D finite-element-based MPI-OpenMP hybrid seismic wave amplification simulation code, GAMERA. On the K computer, GAMERA was able to achieve a size-up efficiency of 87.1% up to the full K computer. Next, we applied GAMERA to a physics-based urban earthquake response analysis for Tokyo. Using 294,912 CPU cores of the K computer for 11 h, 32 min, we analyzed the 3-D non-linear ground motion of a 10.7 BlnDOF problem with 30 K time steps. Finally, we analyzed the stochastic response of 13,275 building structures in the domain considering uncertainty in structural parameters using 3 h, 56 min of 80,000 CPU cores of the K computer. Although a large amount of computer resources is needed presently, such analyses can change the quality of disaster estimations and are expected to become standard in the future.
机译:为了显着提高城市地震响应分析的可靠性,我们开发了一种基于非结构化3D有限元的MPI-OpenMP混合地震波放大模拟代码GAMERA。在K计算机上,GAMERA达到了完整K计算机的87.1%的放大效率。接下来,我们将GAMERA应用于东京基于物理的城市地震响应分析。我们使用K计算机的294,912个CPU内核进行了11小时32分钟的分析,以30 K时间步长分析了10.7 BlnDOF问题的3-D非线性地面运动。最后,我们使用K计算机的80,000个CPU内核3 h,56 min来考虑结构参数的不确定性,分析了域内13,275个建筑结构的随机响应。尽管目前需要大量的计算机资源,但是这种分析可以改变灾难评估的质量,并有望在将来成为标准。

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