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The impact of agent size and number of rounds on cooperation in the iterated Prisoner's Dilemma

机译:特工人数和回合数量对反复囚徒困境中合作的影响

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The chance that a population of iterated Prisoner's Dilemma playing agents will evolve to a cooperative state is strongly influenced by the duration of the encounter. With only one round of Prisoner's Dilemma, the populations rapidly evolve to the always-defect Nash equilibrium. Durations exceeding the number of rounds to which the agent representation could conceivably count are most likely to yield cooperation but require more computer resources. Reported here is a careful study of different encounter lengths and their impact on cooperation using finite state machines, which are known to yield high levels of cooperation for long encounter durations. Agents with different numbers of states are used. This research, in addition to highlighting one of the boundaries of the evolution of cooperation for evolving agents, serves as a parameter setting study for future research that permits a reduction in the computational resources required. A recently developed tool known as a play profile is used to determine the distribution of agent behaviour by sorting the final fitness scores achieved in each important epoch of evolution. It was found that only 41 to 64 rounds are required to achieve the same level of cooperation as that achieved in 150 rounds, with conservative estimates lying between 60 and 85 rounds. Even the conservative estimates include approximately half as many rounds of play as the current standard.
机译:反复的囚徒困境扮演者群体发展为合作状态的机会在很大程度上受到遭遇持续时间的影响。只需进行一轮囚徒困境,种群便迅速演变为始终存在缺陷的纳什均衡。持续时间超过代理商代表可以想到的回合数最有可能产生合作,但需要更多的计算机资源。在此报告的是对不同的相遇长度及其对使用有限状态机的合作影响的仔细研究,众所周知,有限状态机会在长时间的相遇持续时间内产生高水平的合作。使用状态数不同的代理。这项研究除了强调不断发展的代理商合作发展的边界之一之外,还作为未来研究的参数设定研究,可以减少所需的计算资源。通过对在每个重要进化时期中获得的最终适应度得分进行排序,可以使用一种最近开发的工具(称为“游戏配置文件”)来确定代理行为的分布。发现只需要41到64轮就可以达到与150轮相同的合作水平,保守估计在60到85轮之间。甚至保守的估计也包括当前标准的大约一半的比赛。

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