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BLOC: A Game-Theoretic Approach to Orchestrate CPS against Cyber Attacks

机译:BLOC:一种从协调CPS对抗网络攻击的游戏理论方法

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摘要

Securing Cyber-Physical Systems (CPS) against cyber-attacks is challenging due to the wide range of possible attacks - from stealthy ones that seek to manipulate/drop/delay control and measurement signals to malware that infects host machines that control the physical process. This has prompted the research community to address this problem through developing targeted methods that protect and check the run-time operation of the CPS. Since protecting signals and checking for errors result in performance penalties, they must be performed within the delay bounds dictated by the control loop. Due to the large number of potential checks that can be performed, coupled with various degrees of their effectiveness to detect a wide range of attacks, strategic assignment of these checks in the control loop is a critical endeavor. To that end, this paper presents a coherent runtime framework - which we coin BLOC - for orchestrating the CPS with check blocks to secure them against cyber attacks. BLOC capitalizes on game theoretical techniques to enable the defender to find an optimal randomized use of check blocks to secure the CPS while respecting the control-loop constraints. We develop a Stackelberg game model for stateless blocks and a Markov game model for stateful ones and derive optimal policies that minimize the worst-case damage from rational adversaries. We validate our models through extensive simulations as well as a real implementation for a HVAC system.
机译:保护网络 - 物理系统(CPS)对网络攻击的挑战是挑战,因为各种可能的攻击 - 从隐身的可能攻击,用于操纵/拖放/延迟控制和测量信号到感染控制物理过程的主机的恶意软件。这促使研究社区通过开发保护和检查CP的运行时运行的目标方法来解决这个问题。由于保护信号和检查错误导致性能惩罚,因此必须在控制循环指定的延迟界限内执行它们。由于可以执行的大量潜在检查,耦合与各种程度的有效性来检测广泛的攻击,控制回路中这些检查的战略分配是关键的努力。为此,本文介绍了一款相干的运行时框架 - 我们硬币集团 - 用于将CPS与Check块协调,以保护它们以防止网络攻击。 Bloc利用博弈论理论技术,使防守者能够找到最佳随机使用检查块,以在尊重控制循环约束的同时保护CPS。我们为无状态块和马尔可夫游戏模型开发了一个Stackelberg游戏模型,用于有状态块,并导出最佳策略,从而最大限度地减少理性对手的最坏情况损坏。我们通过广泛的模拟验证我们的模型以及HVAC系统的实际实现。

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