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HUMAN FALL EVALUATION USING MOTION CAPTURE AND HUMAN MODELING

机译:利用运动捕捉和人为模型进行人为评估

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Reconstructing the mechanics and determining the cause of a person falling from a height in the absence of witness observations or a statement from the victim can be quite challenging. Often there is little information available beyond the final resting position of the victim and the injuries they sustained. The mechanics of a fall must follow the physics of falling bodies and this physics provides an additional source of information about how the fall occurred. Computational, physics-based simulations can be utilized to model the free-fall portion of the fall kinematics and to analyze biomechanical injury mechanisms. However, an accurate determination of the overall fall kinematics, including the initial conditions and any specific contributions of the person(s) involved, must include the correct position and posture of the individual prior to the fall. Frequently this phase of the analysis includes voluntary movement on the part of the fall victim, which cannot be modeled with simulations using anthropomorphic test devices (ATDs). One approach that has been utilized in the past to overcome this limitation is to run the simulations utilizing a number of different initial conditions for the fall victim. While fall simulations allow the initial conditions of the fall to be varied, they are unable to include the active movement of the subject, and the resulting interaction with other objects in the environment immediately prior to or during the fall. Furthermore, accurate contact interactions between the fall victim and multiple objects in their environment can be difficult to model within the simulation, as they are dependent on the knowledge of material properties of these objects and the environment such as elasticity and damping. Motion capture technology, however, allows active subject movement and behaviors to be captured in a quantitative, three-dimensional manner. This information can then be utilized within the fall simulation to more accurately model the initial fall conditions. This paper presents a methodology for reconstructing fall mechanics using a combination of motion capture, human body simulation, and injury biomechanics. This methodology uses as an example a fall situation where interaction between the fall victim and specific objects in the environment, as well as voluntary movements by the fall victim immediately prior to the accident, provided information that could not be otherwise obtained. Motion capture was first used to record the possible motions of a person in the early stages of the fall. The initial position of the fall victim within the physics based simulation of the body in free fall was determined utilizing the individual body segment and joint angles from the motion capture analysis. The methodology is applied to a real world case example and compared with the actual outcome.
机译:在没有证人的观察或受害人的陈述缺失的情况下,重建机制并确定人从高处坠落的原因可能是非常具有挑战性的。通常,除了受害者的最终休息位置及其遭受的伤害之外,几乎没有其他可用的信息。跌倒的力学必须遵循跌倒物体的物理原理,并且这种物理原理提供了有关跌倒如何发生的其他信息来源。基于物理的计算模拟可用于对跌落运动学的自由落体部分建模并分析生物力学损伤机制。但是,准确确定总体跌倒运动学,包括初始条件和所涉及人员的任何特定贡献,都必须包括跌倒之前个人的正确位置和姿势。通常,该分析阶段包括跌倒受害者的自愿运动,无法使用拟人化测试设备(ATD)进行模拟来建模。过去已经采用的一种克服这种局限性的方法是利用跌倒受害者的许多不同初始条件进行模拟。虽然跌倒模拟允许改变跌倒的初始条件,但它们无法包括对象的主动运动以及在跌倒之前或跌倒过程中与环境中其他对象产生的相互作用。此外,跌倒受害者与周围环境中的多个物体之间的精确接触相互作用可能难以在模拟中建模,因为它们取决于这些物体和环境(例如弹性和阻尼)的材料特性的知识。但是,运动捕捉技术允许以定量的三维方式捕捉活动对象的运动和行为。然后,可以在跌倒模拟中利用此信息来更准确地对初始跌落条件进行建模。本文介绍了一种结合运动捕捉,人体模拟和伤害生物力学来重建跌倒力学的方法。该方法以坠落情况为例,其中坠落受害者与环境中的特定对象之间的相互作用,以及坠落受害者在事故发生前的自愿移动,提供了无法通过其他方式获得的信息。运动捕捉首先用于记录人在跌倒初期的可能运动。在自由落体的基于物理的物理模拟中,跌倒受害者的初始位置是根据运动捕获分析中的各个人体节段和关节角度确定的。该方法应用于一个实际案例,并与实际结果进行比较。

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