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Implementing the Projected Spatial Rich Features on a GPU

机译:在GPU上实现投影的空间丰富功能

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The Projected Spatial Rich Model (PSRM) generates powerful steganalysis features, but requires the calculation of tens of thousands of convolutions with image noise residuals. This makes it very slow: the reference implementation takes an impractical 20-30 minutes per 1 megapixel (Mpix) image. We present a case study which first tweaks the definition of the PSRM features, to make them more efficient, and then optimizes an implementation on GPU hardware which exploits their parallelism (whilst avoiding the worst of their sequentiality). Some nonstandard CUDA techniques are used. Even with only a single GPU, the time for feature calculation is reduced by three orders of magnitude, and the detection power is reduced only marginally.
机译:投影空间丰富模型(PSRM)具有强大的隐写分析功能,但需要计算具有图像噪声残差的数万次卷积。这非常慢:参考实现每1百万像素(Mpix)图像花费20-30分钟的时间是不切实际的。我们提供了一个案例研究,该案例首先调整PSRM功能的定义,使其更加高效,然后优化GPU硬件上的实现,该硬件利用了它们的并行性(从而避免了其最坏的顺序性)。使用了一些非标准的CUDA技术。即使只有一个GPU,用于特征计算的时间也减少了三个数量级,并且检测能力仅略微降低。

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