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Spread transform and roughness-based shaping to improve 3D watermarking based on quadratic programming

机译:扩展变换和基于粗糙度的整形以基于二次编程来改善3D水印

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Modulating the distances between the vertices and the center of mass of a triangular mesh is a popular approach to watermark 3D objects. Prior work has formulated this approach as a quadratic programming problem which minimizes the geometric distortion while embedding the watermark payload in the histogram of distances. To enhance this framework, we introduce two watermarking components, namely the spread transform and perceptual shaping based on roughness information. Benchmarking results showcase the benefits of these add-ons with respect to the fidelity-robustness trade-off.
机译:调制顶点与三角形网格的质心之间的距离是对3D对象加水印的一种常用方法。先前的工作已经将该方法表述为二次编程问题,该问题在将水印有效载荷嵌入距离直方图中时将几何失真最小化。为了增强该框架,我们引入了两个水印组件,即扩展变换和基于粗糙度信息的感知成形。基准测试结果显示了这些附件相对于保真度与鲁棒性之间的权衡。

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