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Quality of interaction experience in stereoscopic 3D TV

机译:立体3D电视中的互动体验质量

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Quality of Experience has recently become a paramount research topic in multimedia systems, especially in the emerging areas of high-definition and 3D video content. There has been a significant amount of research focusing on 3D content production, compression and delivery. However very little research has been dedicated to the emerging challenges in assessing user experience when interacting with the 3D video content. Interaction tasks such as pointing and selection are critical to the consumer's experience of the 3D video technology. This paper studies the impact of pointing modalities on the quality of interaction experience with stereoscopic 3D television. The conducted user study compares and evaluates three pointing modalities: standard mouse-based interaction, virtual laser pointer and hand gesture modality, using the ISO 9241-9 standard for multi-directional tapping task. The results suggest that the virtual laser pointer modality can provide better quality of interaction experience than other modalities in terms of user performance and user satisfaction.
机译:体验质量最近已成为多媒体系统中最重要的研究主题,尤其是在高清和3D视频内容的新兴领域。大量研究集中在3D内容制作,压缩和交付上。但是,很少有研究致力于评估与3D视频内容进行交互时评估用户体验的新挑战。指向和选择之类的交互任务对于3D视频技术用户的体验至关重要。本文研究了指向模式对立体3D电视交互体验质量的影响。进行的用户研究比较和评估了三种指向模式:基于ISO的多方向敲击任务,使用ISO 9241-9标准,基于鼠标的交互,虚拟激光指示器和手势模式。结果表明,就用户性能和用户满意度而言,虚拟激光指示器模式可提供比其他模式更好的交互体验质量。

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