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Object-oriented Sokoban solver: A serious game project for OOAD and AI education

机译:面向对象的推箱子解决方案:面向OOAD和AI教育的严肃游戏项目

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Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are shared. To help different educators identify suitable courseware and help students implement game development, it is worth further investigating and accumulating the educational resources from individual game projects. Following such an idea, this paper proposes a game development project of an object-oriented Sokoban solver, and exposes relevant educational materials. The documented system design can be viewed as a ready-to-use resource for education in object-oriented analysis and design (OOAD), while the Sokoban solver itself may be used as an assignment platform for teaching artificial intelligence (AI). Further documentation, platform, and APIs will be realized and shared in the future to facilitate others' educational activities. Overall, this work is supposed to inspire and encourage other researchers and educators to post available materials of more game projects for the purpose of sharing and reuse.
机译:严肃的游戏有益于计算机科学各个领域的教育。许多作品报道了在教学中使用游戏(不仅是玩游戏,还包括开发游戏)的经验。考虑到教师/学生可能很难在一个学期内从头开始准备/开发游戏,因此辅助教育材料对于相应课程至关重要。不幸的是,文献表明,分享教育游戏项目的材料并不多。为了帮助不同的教育者确定合适的课件并帮助学生实施游戏开发,值得进一步研究和积累来自各个游戏项目的教育资源。遵循这样的想法,本文提出了一个面向对象的推箱子求解器的游戏开发项目,并公开了相关的教学材料。文件化的系统设计可以被视为即兴使用的资源,用于面向对象的分析和设计(OOAD)中的教育,而Sokoban求解器本身可以用作人工智能(AI)教学的分配平台。将来将实现并共享更多文档,平台和API,以促进其他人的教育活动。总体而言,这项工作应激发并鼓励其他研究人员和教育工作者发布更多游戏项目的可用材料,以实现共享和重用。

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