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Open and interoperable augmented reality

机译:开放和可互操作的增强现实

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摘要

Today an experience developer must choose tools for authoring AR experiences based on many factors including ease of use, performance across a variety of platforms, reach and discoverability and cost. The commercially viable options are organized in closed technology silos (beginning with SDKs). A publisher of experiences must choose one or develop for multiple viewing applications, then promote one or more application to the largest possible audience. Developers of applications must then maintain the customized viewing application over time across multiple platforms or have the experience (and the application) expire at the end of a campaign.
机译:如今,体验开发人员必须根据许多因素选择工具来编写AR体验,这些因素包括易用性,跨各种平台的性能,覆盖范围以及可发现性和成本。商业上可行的选项组织在封闭的技术孤岛中(从SDK开始)。经验发布者必须选择一个或为多个查看应用程序开发,然后将一个或多个应用程序推广给尽可能多的受众。然后,应用程序的开发人员必须在多个平台上长期维护定制的查看应用程序,或者使体验(和应用程序)在活动结束时到期。

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