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Task-relevant adaptation of musculoskeletal impedance during posture and movement

机译:在姿势和运动过程中与任务相关的肌肉骨骼阻抗适应

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One approach to designing robotic prostheses that interact with the environment in a naturally compliant fashion is to design them with mechanical properties that replicate the functions of an intact limb. Limb and joint mechanics can be quantified using estimates of impedance, a measure that can also be regulated in robotic systems using feedback control. Numerous studies have quantified the impedance of intact joints under static postural conditions. However, the few studies that have quantified impedance during movement have shown that it differs drastically from estimates obtained during static postural conditions. Specifically, the static component of impedance, known as stiffness, is substantially lower during movement control than during postural control. This difference has important implications for designing biomimetic prostheses and other robotic systems, though the factors contributing to the differences between posture and movement and the extent of these differences under different movement conditions are not yet known. In this paper, we systematically explore how human knee stiffness is affected by the kinematic and mechanical variables that constantly vary during movement. To do so we used a non-parametric system identification algorithm that makes few assumptions on the structure of the system or the relationship of the system to these changing kinematic and mechanical variables. We found that stiffness did not correlate with the net joint torque, as occurs during postural conditions, but rather with computed active muscle torque. Furthermore, we found that externally imposed movements during passive conditions cause a drop in joint stiffness, implying that at least some of the observed results are due to changes in intrinsic muscle or joint mechanics rather than altered neural control.
机译:设计以自然顺应的方式与环境交互作用的机器人假体的一种方法是设计具有可复制完整肢体功能的机械特性的机器人假体。肢体和关节力学可以使用阻抗估计来量化,这一措施也可以在机器人系统中使用反馈控制进行调节。许多研究已经量化了在静态姿势条件下完整关节的阻抗。但是,很少有对运动过程中的阻抗进行量化的研究表明,它与静态姿势条件下获得的估计值大不相同。具体而言,在运动控制过程中,阻抗的静态分量(称为刚度)要比姿势控制过程中的阻抗低得多。尽管尚不清楚导致姿势和运动之间差异的因素以及这些差异在不同运动条件下的程度,但这种差异对仿生假肢和其他机器人系统的设计具有重要意义。在本文中,我们系统地探讨了运动过程中不断变化的运动和机械变量如何影响人的膝盖僵硬度。为此,我们使用了非参数系统识别算法,该算法几乎不对系统的结构或系统与这些变化的运动学和机械变量之间的关系进行假设。我们发现,刚度与姿势状态下发生的净关节扭矩无关,而是与计算出的活动肌肉扭矩相关。此外,我们发现在被动条件下外部施加的运动会导致关节僵硬度下降,这意味着至少某些观察到的结果是由于内在肌肉或关节力学的改变而不是神经控制的改变。

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