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Transmission mode selection for network-assisted device to device communication: A Levy-bandit approach

机译:网络辅助设备到设备通信的传输模式选择:征费-强盗方法

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This paper studies device-to-device (D2D) communication underlaying cellular infrastructure, where each device pair is provided with two transmission modes: indirect and direct. Indirect transmission is a two-hop interference-free transmission via a base station. Despite being interference-free, this transmission type might be inefficient in communications scenarios where short-distance connections can be established. Moreover, the need for centralized resource allocation and utilizing extra hardware may lead to excessive complexity and unacceptable costs. In such scenarios, direct transmissions can utilize the proximity- and hop gains to achieve higher rates and lower end-to-end latencies. While having a potential for huge performance gains, direct D2D communications poses some fundamental challenges resulting from the absence of a devoted controller such as uncoordinated interference and unavailability of permanent direct channels. Roughly speaking, in an average sense, while indirect transmission pays safe and steady reward, direct transmission is risky, yielding a stochastic reward which might be lower than the guaranteed reward of indirect transmission, despite the proximity-and hop gains. Transmitters should therefore choose the most efficient transmission mode in the presence of limited information. This paper characterizes the reward process for each transmission mode to model the mode selection problem as a two-armed Levy-bandit game. Accordingly, the reward of the risky arm (direct mode) is considered to be a pure-jump Levy process, following compound Poisson distribution. Mathematical results from bandit and learning theories are used to solve the selection problem. Numerical results complete the paper.
机译:本文研究了支持蜂窝基础架构的设备到设备(D2D)通信,其中每个设备对都具有两种传输模式:间接传输和直接传输。间接传输是通过基站的两跳无干扰传输。尽管不受干扰,但这种传输类型在可以建立短距离连接的通信方案中可能效率不高。此外,对集中式资源分配和利用额外硬件的需求可能导致过多的复杂性和不可接受的成本。在这种情况下,直接传输可以利用接近和跳跃增益来获得更高的速率和更低的端到端延迟。直接D2D通信虽然有可能获得巨大的性能提升,但由于缺乏专门的控制器而带来了一些根本性的挑战,例如不协调的干扰和永久性直接信道的不可用。粗略地说,从一般意义上讲,尽管间接传输获得了安全稳定的回报,但直接传输却存在风险,尽管产生了近距离和跃点收益,但其随机回报可能低于间接传输的保证回报。因此,发送器应在信息有限的情况下选择最有效的发送模式。本文对每种传输模式的奖励过程进行了表征,以将模式选择问题建模为两臂征费-强盗游戏。因此,遵循复合泊松分布,有风险的部门(直接模式)的报酬被认为是纯跳跃征费过程。匪徒和学习理论的数学结果被用来解决选择问题。数值结果完善了本文。

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