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Determining the haptic feedback position for optimizing the targeting performance on ultrasonic tactile displays

机译:确定触觉反馈位置,以优化超声波触觉显示器上的靶向性能

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Alongside questions of how to create haptic effects on displays via alternative hardware, recent work has explored rendering options with respect to haptic effects, i.e. when and where to provide haptic feedback. In particular, recent work by Zhang and Harrison for electrostatic haptic feedback noted that the optimal technique for haptic feedback during interaction is the Fill technique, where haptic effects are rendered at all times when a user's finger is within the bounds of the target. In this paper, we explore whether this result generalizes to an alternative haptic rendering technology that uses ultrasonic vibrations to create haptic sensations, a technique called the “Squeeze Film Effect”. In contrast to prior work, our results indicate that positioning the haptic feedback as a discrete linear stimulus centred on the target provides an optimal trade-off between speed, accuracy, and user preference. We highlight the implications of this work to the generalizability of haptic feedback: Haptic feedback can improve time, errors, and user satisfaction during interaction, but only if the correct form of feedback is used for the specific haptic effect generated by the hardware.
机译:沿着如何通过替代硬件在显示器上创建触觉效果的问题,最近的工作已经探讨了触觉效果的渲染选项,即提供触觉反馈的时间和地点。特别是,Zhang和Harrise用于静电触觉反馈的最新工作指出,在交互期间的触觉反馈的最佳技术是填充技术,当用户的手指在目标的边界内时呈触觉效果。在本文中,我们探讨该结果是否推广到使用超声波振动以产生触觉感觉的替代触觉渲染技术,这是一种称为“挤压膜效应”的技术。与事先工作相比,我们的结果表明将触觉反馈定位为以目标为中心的离散线性刺激提供了速度,准确性和用户偏好之间的最佳权衡。我们突出了这项工作对触觉反馈的普遍性的影响:触觉反馈可以在交互过程中改善时间,错误和用户满意度,但仅当正确的反馈形式用于由硬件产生的特定触觉效果时。

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