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OPTIMUM DESIGN OF HIGH-SPEED 4-BAR MECHANISMS USING A BI-LEVEL GAME THEORETIC APPROACH

机译:基于双层游戏理论方法的高速四杆机构优化设计

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This paper considers the design of a high speed mechanism as a multi objective optimization problem wherein the kinematic and dynamic criteria are optimized simultaneously. The kinematic criteria include minimization of the structural error and a minimization of deviation of the transmission angle from its ideal value. The dynamic criteria include minimization of input driving torque and shaking forces transmitted to the ground link. A Stackelberg (leader-follower) game theoretic approach is proposed to solve the multiobjective problem. Two variants, wherein both the kinematic and the dynamic criteria are treated as the leader, are considered. The design variables include mechanism dimensions and counterweight parameters. A partitioning of the design variables amongst the leader and follower objective functions is discussed. A computational procedure using sensitivity information is used for approximating rational reaction sets needed for capturing exchange of information between the leader and the follower problems. A numerical example dealing with the design of a path generating 4-bar mechanism is presented.
机译:本文将高速机构的设计视为多目标优化问题,其中运动学和动态准则同时得到优化。运动学标准包括最小化结构误差和最小化透射角与其理想值的偏差。动态标准包括最小化输入驱动扭矩和传递到地面链路的振动力。提出了一种Stackelberg(领导者跟随者)博弈论方法来解决多目标问题。考虑了两个变体,其中运动学和动态标准都被视为前导。设计变量包括机构尺寸和配重参数。讨论了在领导者和跟随者目标函数之间设计变量的划分。使用敏感性信息的计算过程用于近似合理的反应集,该反应集用于捕获领导者和跟随者问题之间的信息交换。给出了一个数值示例,说明了路径生成四杆机构的设计。

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