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The oval sphere vs. the flat canvas

机译:椭圆形球与平面画布

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3D cinema is heading towards self-sufficient maturity both technically and aesthetically. In this paper, I will undertake a comparative analysis of the distinctions between 3D and 2D cinema based on a correlation between techniques of production and perceptual physiologies. Moreover, with reference to Siegfried Kracauer's classic remark about cinematic ontology that “the nature of film is the redemption of physical reality” (1961), I will argue for 3D's greater ability to retrieve “physical reality” than 2D cinema through ontological comparisons between the two media. I will further elicit aesthetic values for 3D cinema based on the above argument and illustrate the grounds of artistic differentiation between 3D and 2D visuality and viscerality by comparing the extreme slow motion aesthetics utilised in brutally violent scenes in Dredd 3D (2012) with those in the 2D film Killing Them Softly (2012).
机译:3D电影在技术和美学上都朝着自给自足的成熟方向发展。在本文中,我将基于制作技术和感知生理之间的相关性,对3D和2D电影之间的区别进行比较分析。此外,参考齐格弗里德·克拉考尔(Siegfried Kracauer)关于电影本体论的经典言论,即“电影的本质是对物理现实的救赎”,我将主张3D通过2D电影之间的本体论比较,比2D电影具有更大的检索“物理现实”的能力。两种媒体。我将基于上述论点进一步得出3D电影的美学价值,并通过将Dredd 3D(2012)中残酷暴力场景中使用的极端慢动作美学与Dredd 3D(2012)中的极端慢动作美学进行比较,来说明3D和2D视觉和内脏之间的艺术差异。 2D电影《杀死他们》(2012年)。

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