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Wrinkle Based Skeleton Embedding Method for Refined Human Hand

机译:基于皱纹的骨架嵌入方法精制人手

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It has been always a challenge to extract or generate a skeleton from a mesh. Most skeleton extraction methods are aimed at articulated character models, which are not well suitable for refined hand model. We proposed a novel automatic method for skeleton extraction of refined human hand meshes. Given a refined human hand meshes, we first use an automatic rigging system to extract a coarse skeleton graph. Then we run a refinement algorithm to the graph by tracking the wrinkles near the joints, so that the coarse skeleton graph is adjusted and refined. Finally, a match algorithm is applied to produce joint frames of the skeleton graph. Finally, joint frames are attached to support rotation. Our method produces reasonable skeleton on refined human hands while delivering an acceptable performance, enabling further use of hand pose animation by any skeleton-based methods.
机译:从网格中提取或生成骨架一直是一个挑战。大多数骨架提取方法旨在铰接式特性模型,不适合精制手模型。我们提出了一种用于精制人体网眼骨骼啮合的新型自动化方法。鉴于精致的人类手网格,我们首先使用自动索具系统来提取粗略骨架图。然后,我们通过跟踪关节附近的皱纹来对图表进行改进算法,以便调整粗略骨架图和精制。最后,应用匹配算法来产生骨架图的关节帧。最后,连接关节框架以支撑旋转。我们的方法在提炼人类手上产生合理的骨架,同时提供可接受的性能,从而通过任何基于骨架的方法进一步使用手姿势动画。

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