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GPU rigid skinning based on a refined skeletonization method

机译:基于改进骨架化方法的GPU刚性蒙皮

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摘要

In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that producesnrefined skeletons appropriate for animation from decomposed character models. Then, to avoid the artifacts generated innprevious skinning approaches and the associated high training costs, we develop an efficient and robust rigid skinningntechnique that applies blending patches around joints. To achieve real time animation, we have adapted all steps of our rigidnskinning algorithm so that they are performed efficiently on the GPU. Finally, we present an evaluation of our methodsnagainst four criteria: efficiency, quality, scope, and robustness. Copyright © 2010 John Wiley & Sons, Ltd.
机译:在本文中,我们提出了一种骨骼刚性蒙皮方法。首先,我们描述了一种骨架提取技术,该技术可以从分解的角色模型中生成适合动画的经过精炼的骨架。然后,为避免以前的蒙皮方法产生的假象以及相关的高昂培训成本,我们开发了一种有效而强大的刚性蒙皮技术,该技术在关节周围应用了混合贴剂。为了实现实时动画,我们调整了刚度缩放算法的所有步骤,以便可以在GPU上高效地执行这些步骤。最后,我们针对四个标准对我们的方法进行了评估:效率,质量,范围和鲁棒性。版权所有©2010 John Wiley&Sons,Ltd.

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