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Effects on Performance of Analytical Tools for Visually Demanding Tasks through Direct and Indirect Touch Interaction in an Immersive Visualization

机译:通过在沉浸式可视化中通过直接和间接触摸相互作用对视觉要求的分析工具的性能影响

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In this paper, we present an investigation on the performance effects of analytical tools through visual and non-visual interaction in an immersive visualization. We explored two types of touch-based input device (with a display screen as direct and without a display screen as indirect), and compared these two touch-based input devices with a 6-degrees of freedom (DOF) tracked input device and a 2DOF input device, where a user could interact in 6DOF spatial context but the degrees of freedom were constrained. The results revealed that for visually demanding tasks, touch input is comparable to 6DOF, however it is important to use physical means to constrain degrees of freedom to retain performance levels using analytical tools involving selection. Furthermore results revealed that precision can be negatively affected by the design of the direct touch interface. Our results will have implications on touch-based interface design as well as design considerations when reducing degrees of freedom control.
机译:在本文中,我们在沉浸式可视化中通过视觉和非视觉相互作用来研究分析工具的性能影响。我们探索了两种类型的基于触摸的输入设备(具有直接显示屏幕的显示屏,无显示屏幕为间接),并将这两个基于触摸的输入设备与6度自由(DOF)跟踪的输入设备和A相比2DOF输入设备,其中用户可以在6dof空间上下文中交互,但自由度受到约束。结果表明,对于视觉要求的任务,触摸输入可与6dof相当,但是使用物理手段来利用涉及选择的分析工具来限制保持性能水平的程度。此外,结果表明,精度可以对直接触摸界面的设计产生负面影响。我们的结果将对基于触摸的界面设计产生影响以及减少自由度控制程度的设计考虑因素。

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