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Technology Integration Methods for Bi-directional Brain-computer Interfaces and XR-based Interventions

机译:双向脑电脑接口和基于XR的技术集成方法和基于XR的干预措施

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Brain stimulation therapies have been established as effective treatments for Parkinson’s disease, essential tremor, and epilepsy, as well as having high diagnostic and therapeutic potential in a wide range of neurological and psychiatric conditions. Novel interventions such as extended reality (XR), video games and exergames that can improve physiological and cognitive functioning are also emerging as targets for therapeutic and rehabilitative treatments. Previous studies have proposed specific applications involving non-invasive brain stimulation (NIBS) and virtual environments, but to date these have been uni-directional and restricted to specific applications or proprietary hardware. Here, we describe technology integration methods that enable invasive and non-invasive brain stimulation devices to interface with a cross-platform game engine and development platform for creating bi-directional brain-computer interfaces (BCI) and XR-based interventions. Furthermore, we present a highly-modifiable software framework and methods for integrating deep brain stimulation (DBS) in 2D, 3D, virtual and mixed reality applications, as well as extensible applications for BCI integration in wireless systems. The source code and integrated brain stimulation applications are available online at https: //github.com/oxfordbioelectronics/brain-stim-game
机译:脑刺激疗法已被确定为帕金森病,基本震颤和癫痫的有效治疗,以及在广泛的神经系统和精神病条件下具有高诊断和治疗潜力。可以改善生理和认知功能的扩展现实(XR),视频游戏和Exergames等新的干预措施也被涌现为治疗和康复治疗的靶标。以前的研究提出了涉及非侵入性脑刺激(NIBS)和虚拟环境的特定应用,但迄今为止已经是单向的,并且仅限于特定的应用程序或专有硬件。这里,我们描述了技术集成方法,使侵入性和非侵入性脑刺激设备能够与跨平台游戏引擎和开发平台接口,用于创建双向脑电脑接口(BCI)和基于XR的干预措施。此外,我们提出了一种高度可修改的软件框架和方法,用于将深脑刺激(DBS)集成在2D,3D,虚拟和混合现实应用中,以及无线系统中BCI集成的可扩展应用。源代码和集成脑刺激应用可在HTTPS://github.com/oxfordbioelectronics/brain-stim-game上使用

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