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Adaptive camera-based color mapping for mixed-reality applications

机译:基于自适应相机的颜色映射,用于混合现实应用

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We present a novel adaptive color mapping method for virtual objects in mixed-reality environments. In several mixed-reality applications, added virtual objects should be visually indistinguishable from real objects. Recent mixed-reality methods use global-illumination algorithms to approach this goal. However, simulating the light distribution is not enough for visually plausible images. Since the observing camera has its very own transfer function from real-world radiance values to RGB colors, virtual objects look artificial just because their rendered colors do not match with those of the camera. Our approach combines an on-line camera characterization method with a heuristic to map colors of virtual objects to colors as they would be seen by the observing camera. Previous tone-mapping functions were not designed for use in mixed-reality systems and thus did not take the camera-specific behavior into account. In contrast, our method takes the camera into account and thus can also handle changes of its parameters during runtime. The results show that virtual objects look visually more plausible than by just applying tone-mapping operators.
机译:我们为混合现实环境中的虚拟对象提出了一种新的自适应颜色映射方法。在若干混合现实应用程序中,添加虚拟对象应该从真实对象视觉上无法区分。最近的混合现实方法使用全局照明算法来接近这一目标。然而,模拟光分布对于视觉上的图像是不够的。由于观察摄像机具有从真实世界的辐射值到RGB颜色的自身传输函数,因此虚拟对象看起来只是因为它们的渲染颜色与相机的颜色不匹配。我们的方法将带有启发式的在线摄像机表征方法结合起来,以将虚拟对象的颜色映射到颜色,因为观察相机将看到它们。之前的音调映射功能不是设计用于混合现实系统,因此没有考虑相机特定的行为。相比之下,我们的方法考虑了相机,因此还可以在运行时处理其参数的变化。结果表明,虚拟物体看起来比仅应用音调映射运算符更合理。

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