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Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics

机译:使用多个摆动光学器件的整体3D显示器的颜色Moiré还原和分辨率改进

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The integral three-dimensional (3D) display is an ideal visual 3D user interface. It is a display method that fulfills many of the physiological factors of human vision. However, in integral 3D displays for mobile applications that use direct-view flat panels to display elemental images, color moiré is a problem that occurs because of the sampling of subpixels by elemental lenses and the insufficient resolution and depth reproduction of the reconstructed 3D image. In the conventional moiré reduction method, the degree of defocus of elemental lenses has to be set to a large value, which is one of the factors that reduces the performance in terms of depth reproduction. In contrast, only one-step optics can be installed and the installation positions are limited in the conventional wobbling method. This is because, in the method, which uses a birefringent optical element, two-step optics are thicker than the focal length of the lens array. For this reason, it was difficult to achieve ideal moiré reduction and depth reproduction performance improvements. To solve these problems, we propose a method that utilizes multiple optical wobbling spatiotemporal multiplexing using polarization diffractive elements and liquid-crystal polarization controllers. Using the proposed method, the wobbling optics can be designed to be thin, allowing two-step optics to be installed between the display panel and lens array. When the moiré modulation degree without wobbling is normalized as 100%, it decreases to 25% with wobbling. The proposed method not only achieves effective color moiré reduction without deteriorating the 3D image quality, but also can double the resolution of the elemental images to improve the depth reproduction.
机译:积分三维(3D)显示是理想的Visual 3D用户界面。它是一种展示方法,满足了人类视力的许多生理因素。然而,在用于使用直视平板显示元素图像的移动应用的积分3D显示器中,颜色Moiré是由于元素镜头的子像素的采样和重建的3D图像的分辨率不足和深度再现而发生的问题。在传统的Moiré还原方法中,元素透镜的散焦程度必须设定为大值,这是在深度再现方面降低性能的因素之一。相反,只能安装一步光学器件,并且在传统的摆动方法中仅限安装位置受到限制。这是因为,在使用双折射光学元件的方法中,两步光学器件比透镜阵列的焦距厚。因此,难以实现理想的Moiré还原和深度再现性能改进。为了解决这些问题,我们提出了一种利用偏振衍射元件和液晶偏振控制器利用多个光学摆动空间复用的方法。使用所提出的方法,摆动光学器件可以设计成薄,允许在显示面板和镜头阵列之间安装两步光学器件。当没有摆动的Moiré调制程度标准化为100%时,它会随着摇摆而降至25%。所提出的方法不仅达到了有效的颜色莫尔氏,而不会降低3D图像质量,而且可以将元素图像的分辨率加倍以改善深度再现。

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