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Novel gamified system for post-stroke upper-limb rehabilitation using a social robot: focus groups of expert clinicians

机译:使用社会机器人的中风后肢康复的新型游戏系统:专家临床医生的焦点小组

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We developed a novel gamified system for stroke upper limb rehabilitation using the humanoid robot Pepper (SoftBank, Aldebaran). In this paper, we present the results of a qualitative study with expert clinicians (n=12) on the compatibility of this system with the needs of post-stroke patients. We conducted three focus groups (3–6 participants in each group) in three rehabilitation centers. The clinicians in the focus groups found both the robot and the gamified system engaging and motivating for stroke patients’ rehabilitation, and gave specific recommendations that may be applicable to a wide range of technologies for post-stroke rehabilitation.
机译:我们使用人形机器人辣椒(SoftBank,Aldebaran)开发了一种用于中风上肢康复的新型游戏系统。在本文中,我们介绍了对专家临床医生(n = 12)的定性研究结果,以便在卒中后患者的需求方面对该系统的兼容性进行了兼容性。我们在三个康复中心进行了三个焦点小组(每组3-6名参与者)。焦点小组中的临床医生发现了机器人和赌博系统,为中风患者的康复而引起和激励,并提供了可能适用于卒中后康复的广泛技术的具体建议。

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