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Standardized experimental estimation of the maximum unnoticeable environmental displacement during eye blinks for redirect walking in virtual reality

机译:在虚拟现实中走重定向的眼睛闪烁中最大不合理环境位移的标准实验估算

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Redirect walking is a technique that aims to manipulate the walking trajectories in immersive virtual reality settings by inducing unnoticeable displacements of the virtual environment. Taking into advantage the change blindness phenomenon, visual occlusion during eye blinks has been recently proposed to perform those displacements. This study determined the maximum unnoticeable displacement that can be performed in practical scenario, which proved to be near 0.8° of occlusion and disocclusion in both horizontal and vertical axes.
机译:重定向行走是一种技术,旨在通过诱导虚拟环境的不明显的位移来操纵沉浸式虚拟现实环境中的行走轨迹。利用变化的失明现象,最近提出了眼睛闪烁期间的视觉遮挡以进行这些位移。该研究确定了可以在实际情况下进行的最大不合理的位移,这在水平和垂直轴上被证明在近0.8°近0.8°。

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